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GPU frame capture fails with argument buffer
I'm developing Metal app for a while.This time I decided to make use of argument buffers to handle complex scenes.I managed to get things working but once I start GPU frame capture, the replayer terminates unexpectedly.The error code was 512.I can use GPU frame capture with my none Argument buffers codes,but switching to codes using Argument buffers it always fails.To see what the cause was, I used Console App and found the error description showing,-[AGXA13FamilyIndirectArgumentBufferLayout uniqueIdentifierForRenderPipelineAtIndex:inIndirectArgumentBuffer:atOffset:]: unrecognized selector sent to instanceAs you can see, the error is somewhat related to A13 (my device is iPhone11 Pro).How can I work around of this error and debug with my Argument buffers codes?
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Nov ’19