Ok update 😄
I fixed it by using DevCleaner, cleaning the build, unpairing the iPhone and then switching it off.
I switched it back on while plugged in and then Xcode no longer gave the above mentioned error.
Hope it works for the work device too 🤞
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Thanks for this excellent answer, it really helped. I was wondering is you could point to a good resource for learning about (iOS) these subjects like buffers, framecapacity, sample rate etc.
I have seen a few answers like yours and I feel like it's a knowledge people with a computer science degree have had, but Apple doesn't really explain anywhere themselves.
Any good reading material would be greatly appreciated. 🙂