Mentioned as fixed in Xcode 15.1
https://developer.apple.com/documentation/xcode-release-notes/xcode-15_1-release-notes
Fixed: Binaries using symbols with a weak definition crash at runtime on iOS 14/macOS 12 or older. This impacts primarily C++ projects due to their extensive use of weak symbols. (114813650)
Post marked as Apple Recommended
Caching symbols take about 25-30 minutes with iPad Pro attached over USB-C. (So process started over WiFi then I attached cable but nothing changed, still very slow).
My 300 Mb project (with 4-5k asset files) uploads to device in 1-2 minutes with cable attached.
Debugging and running apps on a device become insanely slow!
Feedback filed FB13211128
Post not yet marked as solved
Here is how to install iOS 17 simulator manually:
Download "iOS 17 Simulator Runtime" from https://developer.apple.com/download/all/
Install Xcode 15
Use article by link below to install iOS simulator runtime from command line:
https://developer.apple.com/documentation/xcode/installing-additional-simulator-runtimes
Worked for me
Post not yet marked as solved
Same problem report on Stack Overflow
https://stackoverflow.com/questions/77133646/ios-17-0-simulator-21a328-failed-with-http-status-400-bad-request
Post not yet marked as solved
Same here FB13185246
Ventura 13.5.2
Tried AppStore and download from Developer portal, tried to clean old Xcode data from (~/Library/Developer) with no luck.
Anyone facing this issue please post Feedback Assistance to attract attention of Apple.
Post not yet marked as solved
Xcode 14.3 available in AppStore
Post not yet marked as solved
Same issue. Stack in the middle of release a new app for iOS.
Post not yet marked as solved
@joachim_me
No, I do have selection issue as you described.
Also selection move when you click-hold-move over empty space of the element.
Post not yet marked as solved
Use simultaneously gesture detection.
Sample below :)
@State var selectedItem: URL?
List(items, selection: $selectedItem) { url in
let selectGesture = TapGesture()
.onEnded {
selectedItem = url
}
let openGesture = TapGesture(count: 2)
.onEnded {
print("double clicked")
}
ItemRow(url)
.gesture(openGesture.simultaneously(with: selectGesture))
}
Post marked as Apple Recommended
To fix!!!!
Remove Xcode 13.2 (that was installed from AppStore)
Download and install Xcode 13.2 from https://developer.apple.com/download/release/
This resolve broken Swift Packages issue for me!!
Post not yet marked as solved
Did you found any solution to catch/handle CoreData+CloudKit errors?
Post not yet marked as solved
Found FBs in this post below:
FB8891233
and Feedback ID FB8618939
Post not yet marked as solved
Same here :(
My simple SceneKit app loads 2-3 seconds longer since Xcode 12 & iOS 14 update.
Who have SampleApp/PerfTestResults, please post bug report to Apple.
Post not yet marked as solved
Use 'thread' instead of 'device'. A good explanation is herehttps://stackoverflow.com/questions/54665905/how-to-define-functions-with-a-referenced-parameter-in-metal-shader-language-exc