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Mentioned as fixed in Xcode 15.1 https://developer.apple.com/documentation/xcode-release-notes/xcode-15_1-release-notes Fixed: Binaries using symbols with a weak definition crash at runtime on iOS 14/macOS 12 or older. This impacts primarily C++ projects due to their extensive use of weak symbols. (114813650)
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Caching symbols take about 25-30 minutes with iPad Pro attached over USB-C. (So process started over WiFi then I attached cable but nothing changed, still very slow). My 300 Mb project (with 4-5k asset files) uploads to device in 1-2 minutes with cable attached. Debugging and running apps on a device become insanely slow! Feedback filed FB13211128
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Here is how to install iOS 17 simulator manually: Download "iOS 17 Simulator Runtime" from https://developer.apple.com/download/all/ Install Xcode 15 Use article by link below to install iOS simulator runtime from command line: https://developer.apple.com/documentation/xcode/installing-additional-simulator-runtimes Worked for me
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Same problem report on Stack Overflow https://stackoverflow.com/questions/77133646/ios-17-0-simulator-21a328-failed-with-http-status-400-bad-request
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Same here FB13185246 Ventura 13.5.2 Tried AppStore and download from Developer portal, tried to clean old Xcode data from (~/Library/Developer) with no luck. Anyone facing this issue please post Feedback Assistance to attract attention of Apple.
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21 Replies
Xcode 14.3 available in AppStore
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Same issue. Stack in the middle of release a new app for iOS.
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13 Replies
@joachim_me No, I do have selection issue as you described. Also selection move when you click-hold-move over empty space of the element.
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Use simultaneously gesture detection. Sample below :) @State var selectedItem: URL? List(items, selection: $selectedItem) { url in                 let selectGesture = TapGesture()                     .onEnded {                         selectedItem = url                     }                 let openGesture = TapGesture(count: 2)                     .onEnded {                         print("double clicked")                     }                 ItemRow(url)                     .gesture(openGesture.simultaneously(with: selectGesture)) }
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To fix!!!! Remove Xcode 13.2 (that was installed from AppStore) Download and install Xcode 13.2 from https://developer.apple.com/download/release/ This resolve broken Swift Packages issue for me!!
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1 Replies
Did you found any solution to catch/handle CoreData+CloudKit errors?
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34 Replies
Found FBs in this post below: FB8891233 and Feedback ID FB8618939
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Same here :( My simple SceneKit app loads 2-3 seconds longer since Xcode 12 & iOS 14 update. Who have SampleApp/PerfTestResults, please post bug report to Apple.