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It was a reasonable choice in 2012 (and it is an adaptive layout).
iPhone is massively smaller and has a different layout (which is not really appropriate for the mini).
No, the height (it’s a landscape game) is the problem. The game handles the extra width just fine.
I would happily letterbox if I knew how! As a UIKit app (which uses constraints), the game cheerfully takes advantage of the width, and does layout based on top and bottom, which ends up overlapping elements.
That’s actually how I found out there’s a problem. Apple did not mail me telling me that the screen is smaller in one dimension.
Also a bug in Xcode 13.1 …