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Failing to draw a window correctly using SceneKit
HI guys, I'm integrating the RoomPlan framework into my app. I'm able to scan a room and extract the nodes from the CaptureStructure object. So far, I can rebuild the 3D object in the SceneView, but I can't render the openings and the windows correctly. I'm struggling to add these two objects correctly in the wall, in order to make the wall transparent where they are supposed to be. If I export the CaptureStructure into a usda file and then I load it directly in the SceneView, all the doors, windows and openings are correctly rendered, therefore I do believe that I'm doing something wrong. Could you please tell me what I'm doing wrong? I added here a screenshot of my problem: I have also a prototype, which you can run and see the problem I'm talking about: https://github.com/renanstig/3d-scenekit-prototype
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Jul ’24