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How to set the realityView at the bottomTrailing edge of the volume?
I have no idea how to set the realityView at the bottom-trailing edge of the volume. Could someone help me? var body: some View { RealityView { content in if let scene = try? await Entity(named: "Volume", in: realityKitContentBundle) { content.add(scene) bookEntity = scene.findEntity(named: "Book") crossEntity = scene.findEntity(named: "Cross") } } .toolbar { if (isShowToolbar) { ToolbarItemGroup(placement: .bottomOrnament) { Text("The toolbar is shown") } } } .gesture(tapGesture()) } I have tried several ways, but none work, including adding a zstack to align with the bottum. For now, the bounds of my volume are as follows:
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409
Apr ’24
How to add a drag action effect to a specific object in the scene?
Hello everyone, I have just started learning the development and learning of visionPro app. I have a scene called Scene, and inside it is an object called Sphere. I want to add a drag animation to this Sphere alone. I follow the code below to achieve it. But my Sphere cannot actually be dragged in the Apple simulator. What is the reason? struct ContentView: View { @State var enlarge = false @State var offset: Point3D = .zero @State var sphereEntity: Entity? var body: some View { RealityView { content in if let scene = try? await Entity(named: "Scene", in: realityKitContentBundle) { content.add(scene) sphereEntity = content.entities.first?.findEntity(named: "Sphere") sphereEntity?.components.set(InputTargetComponent(allowedInputTypes: .all)) } }.gesture(DragGesture().targetedToEntity(sphereEntity ?? Entity()).onChanged({ value in print(value.location3D) sphereEntity?.position = value.convert(value.location3D, from: .local, to: sphereEntity?.parent! ?? Entity()) })) .gesture(SpatialTapGesture().targetedToAnyEntity().onEnded({ _ in print("Ssssssss") })) .onAppear() { } } }
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Mar ’24