Hello!I have been using this piece of code in order to create a custom plane geometry using the SCNGeometryPrimitiveType option ".polygon".extension SCNGeometry {
static func polygonPlane(vertices: [SCNVector3]) -> SCNGeometry {
var indices: [Int32] = [Int32(vertices.count)]
var index: Int32 = 0
for _ in vertices {
indices.append(index)
index += 1
}
let vertexSource = SCNGeometrySource(vertices: vertices)
let indexData = Data(bytes: indices, count: indices.count * MemoryLayout.size)
let element = SCNGeometryElement(data: indexData, primitiveType: .polygon, primitiveCount: 1, bytesPerIndex: MemoryLayout.size)
let geometry = SCNGeometry(sources: [vertexSource], elements: [element])
let material = SCNMaterial()
material.diffuse.contents = UIColor.blue
material.isDoubleSided = true
geometry.firstMaterial = material
return geometry
}
}This works by sending in vertex coordinates in an order which represent the outline of the desired plane. As an example I might make an array with vertices representing a rectangle geometry as follows: [lowerLeft, upperLeft, upperRight, lowerRight].This method seems to work well for simpler shapes, but I sometimes get an error which I haven't been able to find the cause of when using more complex shapes or vertex coordinates which are randomly scattered in a plane (eg. when the method recieves an array where the vertices order is not outlining a shape. In the rectangle case it could look like this: [lowerLeft, upperRight, lowerRight, upperLeft] ). The error seems more likely to occur when the number of vertices used increases.I'm using this method to allow the user of my app to "paint" an outline of the desired plane, and as I can't control how the user chooses to do so I want this method to be able to handle those cases as well.This is the error print i recieve after calling this method:-[MTLDebugDevice validateNewBufferArgs:options:]:467: failed assertion `Cannot create buffer of zero length.'(lldb)And this is what appears in the debug navigator:libsystem_kernel.dylib`__pthread_kill:
0x219cad0c4 <+0>: mov x16, #0x148
0x219cad0c8 <+4>: svc #0x80
-> 0x219cad0cc <+8>: b.lo 0x219cad0e4 ; <+32>
0x219cad0d0 <+12>: stp x29, x30, [sp, #-0x10]!
0x219cad0d4 <+16>: mov x29, sp
0x219cad0d8 <+20>: bl 0x219ca25d4 ; cerror_nocancel
0x219cad0dc <+24>: mov sp, x29
0x219cad0e0 <+28>: ldp x29, x30, [sp], #0x10
0x219cad0e4 <+32>: ret Where line 4 has the error: com.apple.scenekit.scnview-renderer (16): signal SIGABRTAny help or explanation for this error would be greatly appriciated!