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Reply to Does Xcode 11 Beta 3 run on macOS 10.14.5? Is so, how do I get it to download?
I'm got the same problem trying to download Xcode 13 RC. I'm in the US, have a developer account, and just downloaded Xcode 13 beta 5 last week and have been using it fine. But I get the same cryptic web page when clicking on the Xcode 13 RC download link. I think this is a mistake and should be telling you that you need to be running macOS 12.X, but it doesn't say that. Here's what the description says: To continue developing apps for macOS Monterey, use Xcode 13 beta 5. But this seems wrong. I believe it should read "To continue developing apps for macOS Big Sur, use Xcode 13 beta 5." Even though the text looks wrong, it's a clue that the requirements have changed. The release notes say "Xcode 13 RC requires a Mac running macOS 11.3 or later." but I believe this is also wrong (likely a copy-paste error that didn't get changed from he previous release notes). IIRC, the final version of an Xcode beta release schedule ("RC") does typically require the new, soon-to-be-released version, so it would make sense for a RC to require macOS 12.X. Xcode 13 Beta-5 has actually been stable for me though, so I'll just continue using it for now.
Sep ’21
Reply to So, is SceneKit dead?
I agree with @ppix, it's a shame that SceneKit and SpriteKit look to be abandoned (not officially, but it's pretty clear they're not getting much love going forward). With a little more building out and some more comprehensive documentation, these could have been a prefect balance of ease of use and performance. Being able to use them in Swift was wonderful (although I started using them in Obj-C). But yeah, thanks for these APIs, as imperfect as they were, they were great for a while. I found them very useful for writing utility apps, such as for touchscreens used in broadcast.
Aug ’21