I figured out that I need a separate3 node to access the individual channels.
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In a build or preview mode (device or simulator) this doesn't work for me in 1.0 -- if I switch over to 1.1 (in the simulator) the background window is removed. Didn't want to move my AVP Device to 1.1 yet. Do you know if this works in 1.0 or only 1.1?
I was able to make this work. I changed how I was delivering files from my gdrive to my hosted server and it everything works as intended. Setting the flag for is3D playback my spatial video as expected.
Fixed. Code was missing this: animationLibraryComponent.animations
if var animationLibraryComponent = entity.components[AnimationLibraryComponent.self] { // Add or modify animations directly in the animations dictionary animationLibraryComponent.animations["RobotReturnToHomeAction"] = robotTravelHomeActionResource animationLibraryComponent.animations["RobotTravelHomeCompleteAction"] = robotTravelHomeCompleteActionResource entity.components[AnimationLibraryComponent.self] = animationLibraryComponent }
Thank you. I was able to make this work. I wasn't implementing input system correctly in unity. Once I made the corrections both input manager and input system work as expected even with the warning that gets thrown re: GameController.
Yes, I will. I've tried to surface it on the Unity forums as potential bug but there wasn't a response, so I'll file a proper report.
I too am able to get it to function as expected outside of Unity... AND I will note that in Unity I can randomly get it to recognize the custom settings, though there isn't any rhyme or reason or order of operations I can identify. Sometimes... its just works. :/
CaseID:
CASE IN-86268