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Reply to Compose interactive 3D content in Reality Composer Pro -- Build Errors
Fixed. Code was missing this: animationLibraryComponent.animations if var animationLibraryComponent = entity.components[AnimationLibraryComponent.self] { // Add or modify animations directly in the animations dictionary animationLibraryComponent.animations["RobotReturnToHomeAction"] = robotTravelHomeActionResource animationLibraryComponent.animations["RobotTravelHomeCompleteAction"] = robotTravelHomeCompleteActionResource entity.components[AnimationLibraryComponent.self] = animationLibraryComponent }
Aug ’24
Reply to Custom Progressive mode --> Unity/Polyspatial not working
Yes, I will. I've tried to surface it on the Unity forums as potential bug but there wasn't a response, so I'll file a proper report. I too am able to get it to function as expected outside of Unity... AND I will note that in Unity I can randomly get it to recognize the custom settings, though there isn't any rhyme or reason or order of operations I can identify. Sometimes... its just works. :/
Oct ’24