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I tried using node.presentation.position in bothfunc renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) and func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor). If I will not move device anymore once animation starts, those methods will not get call and till the time I am getting same position of node. Thats why I am not getting where I am wrong. Or is there any way to get this?