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Hi,Did you end up finding a solution to this issue of the geometric transforms of the noise field not taking effect (except for move(by:))?I'm seeing the same behaviour, tested across playgrounds, a compiled app, and both iOS and macOS and wondered if you'd managed to learn any more about it? Coincidentally I was testing almost the exact same way as you were (basically I'm only trying to rotate checkerboard noise, which otherwise renders fine but simply with no rotation).I have noticed that the applyTurbulence() method and the displaceWithNoises() method don't seem to do anything either, even on the simplest noise system setups. It seems like .move(by:) is the only thing that works!Anyway, let me know if you'd managed to find a solution or a workaround? Or maybe it really is a bug!Thanks