Post

Replies

Boosts

Views

Activity

ld: warning: found architecture 'arm64e.old', required architecture 'arm64e'
I have tried to build the Rust Compiler using XCode 15 and ld. So, I got the linker errors. ld: warning: ignoring file '/private/var/folders/q4/3s60g5510ydbd3qc3p4xflm80000gn/T/rustcms1l5o/symbols.o': found architecture 'arm64e.old', required architecture 'arm64e' My env is Darwin Mac-1702981776371.local 22.6.0 Darwin Kernel Version 22.6.0: Fri Sep 15 13:39:52 PDT 2023; root:xnu-8796.141.3.700.8~1/RELEASE_X86_64 x86_64 Xcode 15.0.1 Build version 15A507 Apple clang version 15.0.0 (clang-1500.0.40.1) Target: x86_64-apple-darwin22.6.0 Thread model: posix InstalledDir: /Applications/Xcode_15.0.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin @(#)PROGRAM:ld PROJECT:dyld-1015.7 BUILD 16:59:22 Oct 1 2023 configured to support archs: armv6 armv7 armv7s arm64 arm64e arm64_32 i386 x86_64 x86_64h armv6m armv7k armv7m armv7em will use ld-classic for: armv6 armv7 armv7s arm64_32 i386 armv6m armv7k armv7m armv7em LTO support using: LLVM version 15.0.0 (static support for 29, runtime is 29) TAPI support using: Apple TAPI version 15.0.0 (tapi-1500.0.12.3) Library search paths: Framework search paths: Moreover, I cannot reproduce it using Xcode 14.3.1. I don't have any errors when I use LLVM lld. Xcode 14.3.1 Build version 14E300c /Applications/Xcode_14.3.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk I tried to compare private headers for binaries using otool -h. They are the same. How can I fix it?
1
0
811
Dec ’23