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Event Loop ?
Hello Fellow Developer’s, I’m currently on the search for a way to retrive events without using: nextEvent(matching mask: NSEvent.EventTypeMask) -> NSEvent? Mainly because of the jitter when calling this varied way to much for me to be usable. I know one can also do event handling via delegates and overloads of the Responder functions, but that doesn’t fit in the current game loop that i want to keep. Also from current measures it’s also not any better.
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Jun ’20