Hello Fellow Developer’s,
I’m currently on the search for a way to retrive events without using:
nextEvent(matching mask: NSEvent.EventTypeMask) -> NSEvent?
Mainly because of the jitter when calling this varied way to much for me to be usable.
I know one can also do event handling via delegates and overloads of the Responder functions, but that doesn’t fit in the current game loop that i want to keep. Also from current measures it’s also not any better.