Shared variables are accessed by each thread.the start fun use so much time ,before audiounitstart achieved ,call the audiounitstop and set it nil
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helloDo you have a conclusion on this questionRecently, I often encounter the probability of audionitstop crash,,the operation in main thread
hido you find it ,if you use the ipad pro which have four speaker,use voiceprosessingIO , the voice will smaller than iphone?and smaller than remoteIO?but i use mini 5 (vpio) is bigger than this ipad ,when i play sound (vpio)do yuo have some method?
hello are you resolve this problem? and I have the same question about how to get the "after effect" data? the input callback data is the recording data ,not the effect data
I just want to say that when we talk in a particularly empty room use kAudioUnitSubTypeVoiceProcessingIO, the echo will have a little remain . This subtracts is not completely clean, and I can Make sure it(aec) works, Because when we talk in Normal environment(not very quiet),the AEC is work well . @ Polyphonic (I am so sorry )