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SwiftUI’s LongPressGesture is broken
Problem LongPressGesture ignores minimumDuration parameter and succeeds immediately, also onEnded is never invoked. Steps to reproduce Take Apple’s own sample code from their documentation: LongPressGesture. Remove transaction.animation = Animation.easeIn(duration: 2.0) line to make the effect more obvious. Expected result: The circle must turn red after 3 seconds of pressing on it, and turn green when released. Actual result The circle turns red immediately and never turns green. Notes I tried many combinations of .gesture and .simultaneousGesture applied to different types of views. Was anyone able to make the minimum duration work when passed to .gesture modifier?
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Mar ’23