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2D buffer visualization for GPGPU application
I am working on a project which involves intensive GPGPU calculations and need to visualize the process as 2d color buffer. Is there any open source example on how to setup all the boilerplate code the easiest way? I do not really need vertex shaders and primitives, just putting 2d array into the view would be enough. I expect most of the calculations logic will be in metal shaders code.
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Nov ’20