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Thanks for the reply. I've done as you said and created new providers when the app re-enters the foreground. I've got "Collision Shapes and Axes" visualizations on to see exactly where my app is mapping the environment. For some reason when a user re-enters the app, the new SceneReconstructionProvider doesn't always fully mesh the entire environment. It misses some spots. Any idea why this would be?
I'm scanning thoroughly and getting close to walls etc. and waiting several seconds and some areas it simply won't mesh.
(As a side note, force quitting the app doesn't seem to help but when I unplug the headset and run the app after that, everything meshes perfectly.)