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Reply to auv3 macOS in process validating
I was having this same issue today when running auval on a newly developed template project - I found this article mentioning the same error bring thrown by auval (dyld: warning, LC_RPATH @executable_path/../Frameworks ...) https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12 The fix worked for me, passing all auval tests now, and the test project loading in Logic as expected. Change Framework install path from from default "@executable_path" to "@loader_path" inside Build Setting / Linking.
Jul ’21
Reply to Audio Unit v2: FATAL ERROR:
Solved: The issue was the factoryFunction description in both the info.plist file and .exp file - ensure your factoryFunction is written so it includes the same class name as your AudioUnit subclass followed the word 'Function', eg: info.plist file = AUSubClassFunction. .exp file = _AUSubClassFunction See Apple Technical Doc here for clarification: https://developer.apple.com/library/archive/technotes/tn2276/_index.html
Sep ’21
Reply to I am trying to mix Swift and C++, and my C++ class has errors "expected ';' after top level declarator" and "unknown type name 'class'; did you mean 'Class'?"
The reply from aliwang is correct, and solved this problem for me right away. My Build Settings supported language was set to 'objective-c / objective-c++' and the framework project simply would not build. How on earth in 2024 Apple has not been able to make Xcode interop C/C++/Obj-C/Swift out of the box is beyond me. Since all of these languages are a superset of C. You know many of us want this, you guys use it yourself more and more. Just work it into Xcode and be done with it already.
Jun ’24