We are in the process of migrating our application to SceneDelegate. We currently check in a variety of places if the app is running in the background for analytics reasons. The app may be running in the background due to location updates, notifications being received, or background refresh. With scene delegate, the app starts in the background state and only becomes active once a scene has connected. We have been unable to find a way if an app is truly running in the background or if a scene delegate is about to be launched.
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Somewhat rarely, but often enough to be a problem, our live activities will entirely lock up with a frozen progress spinner and a dimmed appearance. We cannot figure out what this spinner means nor how to avoid it as it is not documented anywhere. No logs appear in Xcode nor in Console.app. We have more frequent updates enabled and are sending an update maybe once every 2 minutes, nothing that should cause us to exceed our quota. We cannot reproduce in a debugger
Can we get some guidance on how to avoid this?