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Add the .environmentObject(UserData()) at the @main point in WindowGroup in the View For eg: @main struct YourApp: App {     @StateObject var userData = UserData()          var body: some Scene {                  WindowGroup         {             YourMainView().environmentObject(userdata)                          }     } } Also Try replacing the if !self.userData.showFavoritesOnly with if userData.showFavouritesOnly != false or true // According to your condition