Yes, I already tried this with
'''class MapScene: SKScene {
class func newGameScene() -> GameScene {
guard let scene = SKScene(fileNamed: "GameScene") as? GameScene else {
print("Failed to load GameScene.sks")
abort()
}
scene.scaleMode = .aspectFill
return scene
}
}'''
But there's just a black screen. I think my code is wrong. So if you have some free time, could you provide me with the correct version of the code?