I'm trying to display the native GameCenter interface from Unity (I've already tried Bounded and Unbouded Volume Mode, that is, with and without Full Immersive Mode) but I can't display this interface.
If I use Unity's SocialAPI (https://docs.unity3d.com/ScriptReference/Social.ShowLeaderboardUI.html), nothing is displayed, and I get the following message in XCode (simulator):
[u 9C225095-F55E-42CC-8136-957279631DF3:m (null)] [com.apple.GameCenterUI.GameCenterDashboardExtension(1.0)] Connection to plugin interrupted while in use.
setViewControllers:animated: called on <GKGameCenterViewController 0x106825600> while an existing transition or presentation is occurring; the navigation stack will not be updated.
Type: Notice | Timestamp: 2023-12-08 12:13:50.585973+01:00 | Process: leaderboard-test | Library: UIKitCore | TID: 0x3e57bd
viewServiceDidTerminateWithError:: Error Domain=_UIViewServiceInterfaceErrorDomain Code=3 "(null)" UserInfo={Message=Service Connection Interrupted}
Type: Notice | Timestamp: 2023-12-08 12:13:50.586997+01:00 | Process: leaderboard-test | Library: UIKitCore | TID: 0x3e57bd
[u 9C225095-F55E-42CC-8136-957279631DF3:m (null)] [com.apple.GameCenterUI.GameCenterDashboardExtension(1.0)] Connection to plugin invalidated while in use.
Type: Error | Timestamp: 2023-12-08 12:13:50.588393+01:00 | Process: leaderboard-test | Library: PlugInKit | Subsystem: com.apple.PlugInKit | Category: lifecycle | TID: 0x3e5a18
If I try to do it using Apple's plugin for GameCenter (GameKitWrapper) adapted to VisionOS, the application crashes with the following error:
"Presentations are not permitted within volumetric window scenes."
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Presentations are not permitted within volumetric window scenes.'
*** First throw call stack:
(
0 CoreFoundation 0x00000001804a510c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x0000000180082f50 objc_exception_throw + 56
2 UIKitCore 0x0000000184bc2798 -[UIViewController _presentViewController:withAnimationController:completion:] + 1136
3 UIKitCore 0x0000000184bc4000 __63-[UIViewController _presentViewController:animated:completion:]_block_invoke + 88
4 UIKitCore 0x0000000184bc42d0 -[UIViewController _performCoordinatedPresentOrDismiss:animated:] + 484
5 UIKitCore 0x0000000184bc3f6c -[UIViewController _presentViewController:animated:completion:] + 160
6 UIKitCore 0x0000000184bc4374 -[UIViewController presentViewController:animate
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Presentations are not permitted within volumetric window scenes.'
*** First throw call stack:
(
0 CoreFoundation 0x00000001804a510c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x0000000180082f50 objc_exception_throw + 56
2 UIKitCore 0x0000000184bc2798 -[UIViewController _presentViewController:withAnimationController:completion:] + 1136
3 UIKitCore 0x0000000184bc4000 __63-[UIViewController _presentViewController:animated:completion:]_block_invoke + 88
4 UIKitCore 0x0000000184bc42d0 -[UIViewController _performCoordinatedPresentOrDismiss:animated:] + 484
5 UIKitCore 0x0000000184bc3f6c -[UIViewController _presentViewController:animated:completion:] + 160
6 UIKitCore 0x0000000184bc4374 -[UIViewController presentViewController:animated:completion:] + 140
7 GameKitWrapper 0x00000001057aa864 $s14GameKitWrapper34GKGameCenterViewController_Present7pointer6taskId9onSuccessySv_s5Int64VyAGXCtF ...
)
The code that produces this crash is the following (trying to display the GameCenter UI):
let viewController = UIApplication.shared.windows.first!.rootViewController;
viewController?.present(target, animated: true);
@_cdecl("GKGameCenterViewController_Present")
public func GKGameCenterViewController_Present
(
pointer: UnsafeMutableRawPointer,
taskId: Int64,
onSuccess: @escaping SuccessTaskCallback
)
{
let target = Unmanaged<GKGameCenterViewController>.fromOpaque(pointer).takeUnretainedValue();
_currentPresentingGameCenterDelegate = GameKitUIDelegateHandler(taskId: taskId, onSuccess: onSuccess);
target.gameCenterDelegate = _currentPresentingGameCenterDelegate;
#if os(iOS) || os(tvOS) || os(visionOS)
let viewController = UIApplication.shared.windows.first!.rootViewController;
viewController?.present(target, animated: true);
#endif
}
Is there a way to present the GameCenter UI overlaid on the Unity app?