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SwiftUI - Determining Current Device and Orientation
So currently what I have been doing for determining what device type and orientation I am in for SwiftUI is using sizeClasses, usually something like the following:struct SizeClassView: View { @Environment(\.verticalSizeClass) var verticalSizeClass: UserInterfaceSizeClass? @Environment(\.horizontalSizeClass) var horizontalSizeClass: UserInterfaceSizeClass? var body: some View { if horizontalSizeClass == .compact && verticalSizeClass == .regular { Text("iPhone Portrait") } else if horizontalSizeClass == .regular && verticalSizeClass == .compact { Text("iPhone Landscape") } else if horizontalSizeClass == .regular && verticalSizeClass == .regular { Text("iPad Portrait/Landscape") } } }What I'd like to know is: Is there any better way to do this in SwiftUI? The main problem I'm having with this method is that I can't differentiate between iPad Portrait and Landscape, but at least I can use it to differentiate between iPhone Portrait and iPhone Landscape and iPad... Any help and insight is greatly appreciated!
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25k
Dec ’19
SwiftUI: Force orientation on a per screen basis
I have a SwiftUI application in development, and for most screens, I'm fine with them being either landscape or portrait, and making designs for each orientation. However, for some screens, I would like to only allow the portrait orientation, and a few in only landscape. Essentially, something like the following StackOverflow post, but for SwiftUI:https://stackoverflow.com/questions/25606442/how-to-lock-portrait-orientation-for-only-main-view-using-swiftAnything like this for SwiftUI yet?
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2
21k
Oct ’19