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Thank you aDope, the trick with mapping the shortcut using the NumPad works great, and you can even use the normal Cmd-Shift-7 shortcut without the NumPad after.
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Same here. Submitted via Feedback Assistant as FB8893389.
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Submitted FB7761200: Initializing audio I/O using Xcode 12.0 beta (12A6159) on the iOS Simulator results the app crashing with the following console logs: HALBIOBufferManagerClient::GetIOBuffer: the stream index is out of range HALBIOBufferManagerClient::GetIOBuffer: the stream index is out of range [aqme] 255: AQDefaultDevice (1): output stream 0: null buffer [aqme] 1778: EXCEPTION thrown (-50): error != 0 Initialize: Mach message timeout. Apparently deadlocked. Aborting now. This can be easily reproduced e.g. with the "AUV3Filter iOS" app that is part of this sample project: https://developer.apple.com/documentation/audiotoolbox/audio_unit_v3_plug-ins/creating_custom_audio_effects Steps to reproduce: Launch app Expected results: App launches Actual results: App crashes in AURemoteIO::Initialize() Backtrace: thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT 		frame #0: 0x000000010515f33a libsystem_kernel.dylib`__pthread_kill + 10 		frame #1: 0x00000001051bce60 libsystem_pthread.dylib`pthread_kill + 430 		frame #2: 0x0000000104eb7c24 libsystem_c.dylib`abort + 120 		frame #3: 0x00000001087655c9 AudioToolboxCore`_ReportRPCTimeout(char const*, int) + 90 		frame #4: 0x0000000126a08bd9 libEmbeddedSystemAUs.dylib`_CheckRPCError(char const*, int, int) + 92 		frame #5: 0x0000000126a054e0 libEmbeddedSystemAUs.dylib`AURemoteIO::Initialize() + 1878 		frame #6: 0x0000000126a1eec6 libEmbeddedSystemAUs.dylib`AUBase::DoInitialize() + 36 		frame #7: 0x00000001269a547f libEmbeddedSystemAUs.dylib`AUMethodInitialize(void*) + 59 		frame #8: 0x000000010885a1bb AudioToolboxCore`-[AUAudioUnitV2Bridge allocateRenderResourcesAndReturnError:] + 77 		frame #9: 0x00000001064c5dbf AVFAudio`AUInterfaceBaseV3::Initialize() + 45 		frame #10: 0x0000000106469ef9 AVFAudio`AUGraphNodeBase::Initialize() + 29 		frame #11: 0x00000001064478a1 AVFAudio`AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 365 		frame #12: 0x000000010644f63e AVFAudio`AVAudioEngineGraph::Initialize(NSError) + 1642 		frame #13: 0x00000001064c422f AVFAudio`AVAudioEngineImpl::Initialize(NSError) + 201 		frame #14: 0x00000001064bf36e AVFAudio`-[AVAudioEngine prepare] + 66 	* frame #15: 0x0000000101582aaf AUv3FilterFramework`SimplePlayEngine.init(self=0x0000600002a540c0) at SimplePlayEngine.swift:59:16 ...
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We’re seeing the exact same issue, minus the logs from augraph and aurioc: HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range [aqme] 255: AQDefaultDevice (1): output stream 0: null buffer [aqme] 1778: EXCEPTION thrown (-50): error != 0 Start: Mach message timeout. Apparently deadlocked. Aborting now. CoreSimulator 725.10.3 - Device: iPad Pro (12.9-inch) (4th generation) - Runtime: iOS 14.0 (18A5301v) - DeviceType: iPad Pro (12.9-inch) (4th generation)
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45 Replies
I had the same issue today with some of our videos.Interestingly, after changing the poster frame and hitting "Save" again it worked for me without error.
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Sounds like there’ll be a new Xcode 11 GM to fix this. From the developer portal (emphasis added):Please note that apps built with Xcode 11 using named colors may experience lookup failures (with no value returned) when the app runs on iOS 11 or earlier. This will be fixed in a future Xcode update. To avoid this issue, raise the minimum deployment target to iOS 12 or later to submit to the App Store now, or rebuild with the next Xcode GM candidate seed when it’s available.https://developer.apple.com/ios/submit/