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Unity iOS project fails Xcode validation with "Invalid Bundle. The bundle at '[app]/Frameworks/UnityFramework.framework' contains disallowed file 'Frameworks'."
I've tried this on various versions of Unity 2019.x and Xcode 11.6 Develop Unity project Build project for iOS Open Xcode for the project Archive Xcode project Validate archive -> Fails with "Invalid Bundle. The bundle at '[app]/Frameworks/UnityFramework.framework' contains disallowed file 'Frameworks' There are solutions posted online about allowing/disallowing embedded Swift code. TO BE CLEAR, THIS PROJECT DOES NOT USE SWIFT CODE. Where can I start with researching this issue?
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Jul ’20