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Reply to Roll right roll left swift playgrounds
this worked for me. the else to handle the switches in this level isn't very reusable though func navigateAroundWall() {     if !isBlocked {         moveForward()     } else if isBlockedRight && isBlocked {         turnLeft()     } else if isBlockedLeft && isBlocked {         turnRight()     } } while !isOnOpenSwitch {     navigateAroundWall()     if isOnGem || isOnClosedSwitch {         if isOnGem {             collectGem()         } else {             toggleSwitch()             turnLeft()             moveForward()             toggleSwitch()             moveForward()         }     } }
Feb ’23