Posts

Post not yet marked as solved
1 Replies
607 Views
Hi, Is there any reasonable way to use MusicKit on the Vision Pro simulator. I have been unable to get anything working and I was wondering if the situation is the same as iOS etc where you need a physical device to test the app.
Posted
by Superbro.
Last updated
.
Post not yet marked as solved
1 Replies
690 Views
Hi, I’m looking at using MusicKit in my watchOS app however I don’t seem to have any method of being able to play the audio though the recommended use of MPMusicPlayerController since it isn’t available on watchOS. This method works fine for iOS and iPadOS but not watchOS which seems bizarre considering we have full access to MusicKit but no way to actually play any audio. I’m trying to build an app that includes Apple Music through MusicKit but don’t have any way to actually play the audio. Is there a technical reason for this and if so is there any other way to play audio from MusicKit on watchOS. The docs for MPMusicPlayerController can be found here: https://developer.apple.com/documentation/mediaplayer/mpmusicplayercontroller
Posted
by Superbro.
Last updated
.
Post not yet marked as solved
1 Replies
594 Views
Hi, I’m looking at entering the swift student challenge this year however I don’t see any mention about device requirements for our swift playgrounds project. Previous years it has specified that it just be optimised for all models of iPad Pro but this year it just says that it must support swift playgrounds 4.2.1 on iPadOS 16/macOS 13 or Xcode 14 on macOS 13. I would just like some clarification on what the device requirements are. Thank you.
Posted
by Superbro.
Last updated
.