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I can't seem to edit my own post, so I need to clarify that this problem relates to the .colorEffect SwiftUI view modifier. With distortionEffect, where no colorisation is performed, the image renders properly in both Light and Dark mode.
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Thank you for the answer Rich. However, this is an extreme amount of work, and most of it is error-prone and brittle. The "original_app_version" and corresponding checking functionality should have been made available through a simple API on StoreKit 2. Please consider adding this functionality to StoreKit. Regards.
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This needs to be solved for Xcode 12, immediately. We can't be waiting minutes at a time for an app to launch, either on device or in the Simulator. And we can't ship apps with Xcode 13 beta.
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texture.cgImage() isn't working properly in iOS 13.4. It returns a corrupted image.
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(Can't make edits, so have to reply to my own post) I found this document: https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/adaptivity-and-layout/ It lists the "iPhone SE" (640px × 1136px) as a required device. And since the SE runs iOS 13/14, I guess that means that we must support it. Cheers.
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[bump] Anyone? I can't find this information in the official App Store Guidelines.
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Thanks. Restarting did the trick. Cheers.