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No crash logs despite crashing
Hi there, really appreciate any help with this. We have created various builds in testflight for our game made in Unreal Engine 4. In the first build, the game crashed on all devices with a crash log generated. I solved this issue and we now have the main menu loaded on all devices. In our current build, we have crashes on 3/4 device types when we enter a map that is not the main menu. However we have no crash logs generated by this and so are unable to find the cause of the crash. Any idea why this might be happening. Let me know if you need any further info.
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Nov ’22