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This issue is bugging me from time to time. Had to delete the app more than 10 times. Anyone knows how to fix it permanently?
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I experienced exactly the same. Interestingly, in about a month ago, everything sync as expected, it's not until recent few weeks that SwiftUI + CoreData + CloudKit no longer sync even after a long period of time. I tested both my old projects and Xcode's SwiftUI template(after adding necessary steps like enable CloudKit, etc). I can confirm your findings, that it no longer seems to sync in a reasonable amount of time.
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.windowStyle(HiddenTitleBarWindowStyle()) will not work because that API is not available for iOS app with a macOS running destination.
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57 Replies
Same here. Running on a M1 powered Mac. Xcode will freeze when I change tabs or doing something that is supposed to be lightweight. The beach ball appears, and then beach ball freezes as well. Xcode Version 12.3 (12C33)
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51 Replies
As I typed the bundle identifier for the demo app. It creates 10+ garbage containers along the way automatically. Guess those will be sticking with me for the rest of my life. I wish I could share an image. Just found out that the forum doesn't support image either. OMG.
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39 Replies
Waiting for it as well.
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I tested a bit more. I realized the handwriting seems like relying on a on-device ML model. The offline recognition result is great but not perfect yet. If that's the case, are we encouraged to use a third part online recognition engine by providing them with the PKStrokes? I thought about this approach last year, but personally still prefer to use a offline model if possible to keep user's note on device. I tested the Vision's text recognition model, but that one does not work well with handwriting text. I'm wondering if Apple's offline text recognition model will be built into the framework in the future?
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I highly double it. So far, the pencilKit SDK only allows already drawed PKDrawing to be displayed on macOS . However, the real PKCanvas that user used for input either by hand or pencil is not available for macOS.
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I confirm it works. The tutorial page has been updated using environmentObject() modifier as well.It's probably a new norm. @available(iOS 13.0, OSX 10.15, tvOS 13.0, watchOS 6.0, *)extension View { /// Supplies a `BindableObject` to a view subhierachy. /// /// The object can be read by any child by using `EnvironmentObject`. /// /// - Parameter bindable: the object to store and make available to /// the view's subhiearchy. public func environmentObject<B>(_ bindable: B) -> Self.Modified<_EnvironmentKeyWritingModifier<B?>> where B : BindableObject}
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Got an answer, it seems like a xcode beta bug. Switch to iPhone XR simulator can be a solid workaround for now.