When I export an FBX from MAYA then bring it into Reality Converter to convert it to a USDZ, my model becomes gigantic: about 1000 times too big.
I do not know why this is happening but I would love for it not to.
I always check the scale of the model by opening a new Maya project and bringing it back in where it looks just fine, but in Reality Converter it is just massive.
Has anybody had this issue and if so I would love to know how you fixed it.
Thanks