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FBX to USDZ conversion--scaling issue
When I export an FBX from MAYA then bring it into Reality Converter to convert it to a USDZ, my model becomes gigantic: about 1000 times too big. I do not know why this is happening but I would love for it not to. I always check the scale of the model by opening a new Maya project and bringing it back in where it looks just fine, but in Reality Converter it is just massive. Has anybody had this issue and if so I would love to know how you fixed it. Thanks
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Nov ’20