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I'm having the same problem.
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Thanks for replies! @endecotp I guess I'm through more often than not. However, yea, it may be inefficient time usage in some cases. I think it's individual's call/perspective/interpretation. My colleague found an app (GPS Diagnostic: Satellite Test.) that shows satellite count in the App Store screenshot: https://apps.apple.com/us/app/gps-diagnostic-satellite-test/id1020967894?platform=iPhone I agree that Apple API (even low level) doesn't provide satellite count directly. I guess that developer found the count indirectly. I'll email that developer asking broadly how he got the satellite count. If someone can guess how that developer got the satellite count, for example by using some kind of signal strength that would be helpful for me and people who see this post I think. If I get email replied back from the developer. I'll submit a thread here also.
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Getting import CocoaPod error if I do below, still debugging s.pod_target_xcconfig = { 'EXCLUDED_ARCHS' => 'arm64' } s.user_target_xcconfig = { 'EXCLUDED_ARCHS' => 'arm64' }
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Found an answer of not building on iPhone Simulator with M1 MacBook: For building App. A. MyProject -> TARGETS -> MyProject -> Build Settings -> Excluded Architectures -> Add arm64 B. Pods -> PROJECT -> Pods -> Build Settings -> Excluded Architectures -> Add arm64 For building CocoaPods library. Add below in podspec. s.pod_target_xcconfig = { 'EXCLUDED_ARCHS' => 'arm64' } s.user_target_xcconfig = { 'EXCLUDED_ARCHS' => 'arm64' }
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Strangely if I install 'LibTorch-Lite' with 'OpenCV' https://github.com/pytorch/ios-demo-app/tree/master/HelloWorld runs on simulator too. platform :ios, '12.0' target 'HelloWorld' do pod 'LibTorch-Lite' pod 'OpenCV' end
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Me too, I'm having the same problem. LibTorch is not installing as CocoaPods dependency with MacBook M1. Can someone who found an answer to this please write a reply? Thanks.
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AppleProgramming YouTube Channel.
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Thank you for posting. I have the same problem.
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Downloaded Xcode 11.1 from https://developer.apple.com/download/more/ to fix the "Validate App" Invalid Toolchain issue.
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Solved it.1. Go to Certificates, Identifiers & Profiles.2. Select iOS app that you are trying to catalyze from.3. Enable "Mac".4. After few minutes you'll be able to see catalyst bundle identifier when creating an app from App Store Connect.