thank you for your reply!
I did try to conform pixelformat like that :
(0..<8).forEach{
pipelineDescriptor.colorAttachments[$0].pixelFormat = wd.currentRenderPassDescriptor.colorAttachments[$0].texture?.pixelFormat ?? MTLPixelFormat.invalid
pipelineDescriptor.colorAttachments[$0].isBlendingEnabled = true
}
where wd is the scenerenderer
but to no avail
do you have by chance link towards your particle instancing example ?
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Answer in this thread actually https://stackoverflow.com/questions/68042687/how-to-make-a-non-observableobject-observable
-> one user smartly proposed this @dynamicMemberLookup
class Observable<M: AnyObject>: ObservableObject {
var model: M
init(_ model: M) {
self.model = model
}
subscript<T>(dynamicMember kp: WritableKeyPath<M, T>) -> T {
get { model[keyPath: kp] }
set {
self.objectWillChange.send() // signal change on property update
model[keyPath: kp] = newValue
}
}
}
-> virtually turning any non observable class into one :-)