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I did have that removed for some reason, but even after adding it my app still launches to a black screen. To clarify, here's my AppDelegate: import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate {     var window: UIWindow?   func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { &#9;&#9;&#9;return true     }     func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {         return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)     }     func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {     }         func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool {         print(url)         return true     } } And here's my SceneDelegate: import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate {     var window: UIWindow?     func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {     }     func sceneDidDisconnect(_ scene: UIScene) {     }     func sceneDidBecomeActive(_ scene: UIScene) {     }     func sceneWillResignActive(_ scene: UIScene) {     }     func sceneWillEnterForeground(_ scene: UIScene) {     }     func sceneDidEnterBackground(_ scene: UIScene) {     } } Thanks again for your help.
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I do: import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate {     var window: UIWindow?     func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {         guard let _ = (scene as? UIWindowScene) else { return }     }     func sceneDidDisconnect(_ scene: UIScene) {     }     func sceneDidBecomeActive(_ scene: UIScene) {     }     func sceneWillResignActive(_ scene: UIScene) {     }     func sceneWillEnterForeground(_ scene: UIScene) {     }     func sceneDidEnterBackground(_ scene: UIScene) {     } } Thanks for your help.
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I'm trying to work out how to display all the data. I have all of the data saved but no idea how to present it to the user. Thanks.
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The files will be between 300MB and 8GB...! Is that an issue? Thanks for your help.
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Thank you so much, that worked!! It's practically the same as another solution I tried that didn't work, but whatever, at least it's working now.Have a great day!