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I'm trying to animate a shape (e.g. a circle) to follow a custom path, and struggling to find the best way of doing this. I've had a look at the animation options from SwiftUI, UIKit and SpriteKit and all seem very limited in what paths you can provide. Given the complexity of my path, I was hoping there'd be a way of providing a set of coordinates in some input file and have the shape follow that, but maybe that's too ambitious. I was wondering if this were even possible, and assuming not, if there were other options I could consider.
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