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I have been experiencing this issue with a MacBook Pro 14" model since I bought it late last year (2021). I went to the Apple store & at the genius bar they checked my MacBook & then I was referred to technical support; I had uploaded video recording showing the audio issues & also uploaded system logs. This was back in Jan when I was in contact with technical support the last I heard was that it was being investigating by engineering at Apple...
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Happy days, I managed to get something working by hacking together some bits from a few places. // Based on code from https://github.com/JohnCoates/Slate fragment half4 scene_filter_fragment_chromatic_abberation(VertexOut vert [[stage_in]],                                 texture2dhalf, access::sample scene [[texture(0)]]) {     float2 coordinates = vert.texcoord;     constexpr sampler samp = sampler(coord::normalized, address::repeat, filter::nearest);     half4 color = scene.sample(samp, coordinates);     float2 offset = (coordinates - 0.4) * 2.0;     float offsetDot = dot(offset, offset);     const float strength = 5.0;     float2 multiplier = strength * offset * offsetDot;     float2 redCoordinate = coordinates - 0.003 * multiplier;     float2 blueCoordinate = coordinates + 0.01 * multiplier;     half4 adjustedColor;     adjustedColor.r = scene.sample(samp, redCoordinate).r;     adjustedColor.g = color.g;     adjustedColor.b = scene.sample(samp, blueCoordinate).b;     adjustedColor.a = color.a;     return adjustedColor; } And I need to turn off the camera grain to get the filter to apply to the entire scene: Swift         if #available(iOS 13.0, *) {             sceneView.rendersCameraGrain = false         } I have a repo here: https://github.com/ManjitBedi/SCNTechnique-Experiment This project on GitHub really helped me out as well: https://github.com/2RKowski/ARSCNViewImageFiltersExample
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The problem stopped happening for me. Eventually, I was able to copy & move files again.
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This has been resolved with the new update of Reality composer which now has these assets.
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With the help of another developer, one crash issue has been isolated. But there is no fix as such as the crash is in the vision framework. The scenario is that the may be a lot of movment with more than one person & or one person moving very quickly towards the camera. guardlet observation = trackingResults[0] as? VNDetectedObjectObservation else { return } let faceObservation = VNFaceObservation(boundingBox: observation.boundingBox) faceLandmarksRequest.inputFaceObservations = [faceObservation] // Continue to track detected facial landmarks. faceLandmarkRequests.append(faceLandmarksRequest) let imageRequestHandler = VNImageRequestHandler(cvPixelBuffer: pixelBuffer, options: requestHandlerOptions) do { // CRASH happens here! try imageRequestHandler.perform(faceLandmarkRequests) } catch let error as NSError { NSLog("Failed to perform FaceLandmarkRequest: %@", error) self.faceDetected = false }We are trying to think of ways to valiade the data before invokoing the handler.
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I have made many code changes since the original post. For some of the code where I compositing layers to make an NSImage then make JPEG to upload to Firebase, it was not on the main thread. Thus, I changed those code blocks to be on the main thread. I am seeing less crashing now. The core animation crash is still happening after half an hour or so of running the app. I am going to gather more crash logs. Any advice greatly welcome.
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You will be able to edit the video but viewing it in 360 will require a differnt hardware set-up. I believe you really will need Thuderbolt 3 to have the bus bandwidth for VR. I am using a late MacBook Pro 2016 with Thunderbolt 3 ports & the Sonnet eGPU set-up with a AMD GPU.For 360 video, I have been able to view the example project using the Unity game engine.https://blogs.unity3d.com/en/2018/01/19/getting-started-in-interactive-360-video-download-our-sample-project/For 360 video playback, you will need to also install Steam VR for the Mac. And there is some info here from Apple on 360 video being edited & viewed with Final Cut Pro. I have not tried this.https://support.apple.com/en-ca/HT207943