Hey,
Thank you for taking a look at this and for your help in advance.....
I'm new to this so sorry if I haven't posted this is in the correct way.
I am receiving an error on an IF statement in a didBegin() function in my game when I run it. The game builds and runs ok but on occasion it crashes and I get this error. Usually it happens when there are lots of nodes on the screen making contact with other nodes.
The error is on the IF statement line 25 on the code below.
I've been trying to fix this but so far no luck so I'm hoping someone on here with more experience can help me out.
Thank you
MasterChief: Spartan G14
Error message : Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value
Swift - Xcode version Version 11.1 (11A1027)
func didBegin(_ contact: SKPhysicsContact) {
var bodyOne:SKPhysicsBody
var bodyTwo:SKPhysicsBody
if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
bodyOne = contact.bodyA
bodyTwo = contact.bodyB
}else{
bodyOne = contact.bodyB
bodyTwo = contact.bodyA
}
if (bodyOne.categoryBitMask & playerWeaponCategory) != 0 && (bodyTwo.categoryBitMask & enemyCategory) != 0 {
playerWeaponHitEnemyUnit(playerWeaponAsset: bodyOne.node as! SKSpriteNode, enemyAsset: bodyTwo.node as! SKSpriteNode)
}
}