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Reply to Roll right roll left swift playgrounds
I've solved it without using a switch as a condition of While :D while !isBlocked || !isBlockedLeft && !isBlockedRight  {     moveForward()     if isBlocked && isOnGem{         turnRight()     } else if isBlockedRight && isBlocked{         turnLeft()     } else if isOnClosedSwitch && isBlocked{         turnLeft()                       } else if isBlockedLeft && isBlocked{         turnRight()     }     if isOnGem{         collectGem()     } else if isOnClosedSwitch{         toggleSwitch()     }            }
Mar ’21