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Thanks for your answer @maxxfrazer! Did your app pass app review with that code? And is there any chance that you know what network interfaces are being used for VPN / personal hotspot in iOS?
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Hey, thanks for your response. Sadly your suggestion doesn't seem to work for me. Should I run the fadeAlpha action on the SKLightNode or the affected SKSpriteNodes? I am currently using this code: func darkModeChanged(to status: Bool) { 		currentSceneNode?.floodLights.forEach({ node in         node.run(SKAction.fadeAlpha(to: status ? 1 : 0, duration: 1.0))     }) } floodLights is an Array holding multiple SKLightNodes.
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Does MultipeerConnectivity work over Bluetooth? No, peer-to-peer networking over Bluetooth has been disabled since iOS 11. Source - https://developer.apple.com/forums/thread/107960
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Actually, it is suggested to use the feedback assistant or a post on this forum for feedback. We only have to add "Forums Feedback" as a tag so everything is fine with this thread. Now to the suggestions by @shanecowherd. I especially agree with point 3, 4 and 5. The tag list named in point 2 can be found here - https://developer.apple.com/support/forums-tags/. Now to my wishes: Mail notification when somebody replies to your question This forum embed in the Apple Developer app
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Thank you very much vor your response @eskimo. Is there any chance that you can help here - https://forums.developer.apple.com/forums/thread/132057 too? It's also related to MultipeerConnectivity and is currently driving me crazy.
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I am currently experiencing the same problem. Did you make any progress on that topic? It's really frustrating.
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Sorry for opening this question again but I thought it would be a good idea together with the relaunch of this forum. Can someone confirm that Bluetooth is disabled since iOS 11 and hasn't been turned on ever since? I am currently building an App using MultipeerConnectivity and for me Bluetooth doesn't work at all. If Bluetooth has been disabled permanently, the documentation should definitely be updated.