Post

Replies

Boosts

Views

Activity

Reply to Game Center matching overloaded?
Having same issue. Appeared suddenly, without changing any GameKit-related code.update: It seems to be fixed running on the 12.4 simulator. Though I never seem to be matched with anyone, I'm at least not getting errors on the request.update update: not sure why I was so cavalier about not getting matched with anyone ever. Real-time matching doesn't work if my players don't get matched. Some people seem to be saying that updating to the lates iOS Simulator builds make the problem go away, but I am on Mojave, and I can't update to Catalina, so I can't get the latest iOS Simulators.
Apr ’20
Reply to Game Center authentication workflow
I've found half of a solution but I can't figure out the other half. I use a custom ViewController as my root VC, and it has a "stashedViewController" property. I override the present(etc) function, and inside it I check if a ViewController is already being presented. If there's already a presentedViewController, I put the interloping ViewController into the stashedViewController property and I return without presenting it ...so this is half a solution because it is indeed keeping my app from crashing... ...but the other half is that I have to figure out what to do with this stashed controller. It's not hard to figure out how to hand it over to the current top-level ViewController for presenting, what's hard is figuring out for sure whether or not the stashed controller is indeed a Game Center login ViewController. I can tell during debugging that the class is actually GKHostedAuthenticateViewController, but apparently we're not supposed to be able to explicitly check for that class, so I'm a bit at a loss how to proceed. Any ideas?
Jun ’22