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Gamecenter related crash in Unity
Trying to figure out a particularly odd crash report. Crashed: com.apple.root.user-initiated-qos.cooperative 0 GameCenterFoundation 0xe2054 __swift_project_boxed_opaque_existential_1 + 19952 1 libswift_Concurrency.dylib 0x41948 swift::runJobInEstablishedExecutorContext(swift::Job*) + 416 2 libswift_Concurrency.dylib 0x42868 swift_job_runImpl(swift::Job*, swift::ExecutorRef) + 72 3 libdispatch.dylib 0x15944 _dispatch_root_queue_drain + 396 4 libdispatch.dylib 0x16158 _dispatch_worker_thread2 + 164 5 libsystem_pthread.dylib 0xda0 _pthread_wqthread + 228 6 libsystem_pthread.dylib 0xb7c start_wqthread + 8 We're using Unity 2021.3.16f1, we haven't touched the gamecenter login code for ages but this error started happening. It looks like it's only appearing on iOS 16.4 and subversions.
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May ’23