Ok I think this might be bug. Since Xcode 14 beta 1 (https://xcodereleases.com) I don't see this warning anymore.
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Thanks your your reply guys!!
Making the offscreen texture bigger will not work for me because I want to support high zoom levels. (Comparable to GoodNotes for example).
First I tried rendering directly everything. But I included some profiler Images while panning and while drawing.
There are about 16651560 Vertices on the screen. This might be overkill for a drawing / writing app but other Drawing apps can handle this many lines.
But with this many Vertices the FPS starts to drop to 30. I don't really know what else of the rendering part could be improved and it does make sense to paste
all my rendering code in here, but if you need a specific part I can of course provide it.
Profiler while panning
Profiler while drawing
I draw to the offscreen so I only need to draw the new line onto the texture.
Reference Image of the profiled State
Those were about 16651560 vertices.