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Reply to Execution of the command buffer was aborted due to an error during execution. Too much geometry to support memoryless render pass attachments.
I'm glad the original issue was resolved, however I have a slightly different tangent on this - is it possible to detect this condition is code so you could abort displaying the model? I ask because I am working on an app displaying arbitrary customer 3D files in SceneKit, and currently if I load too large a model that triggers the mentioned error, the app simply crashes. I would like instead to capture the error, remove the SceneKit view and present an error to the user or an option to filter nodes displayed in the model. So, is it possible to catch the "Too much geometry to support memoryless render pass attachments." via some kind of exception handling or other mechanism?
May ’24