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Thanks @eskimo My application do support for bonjour , I got the special entitlement access for multicast usage.Can you please share the documentation or resources for how to achieve with bonjour.
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func findFreePort() -> UInt16 { var port: UInt16 = 8000; let socketFD = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if socketFD == -1 { //print("Error creating socket: \(errno)") return port; } var hints = addrinfo( ai_flags: AI_PASSIVE, ai_family: AF_INET, ai_socktype: SOCK_STREAM, ai_protocol: 0, ai_addrlen: 0, ai_canonname: nil, ai_addr: nil, ai_next: nil ); var addressInfo: UnsafeMutablePointer<addrinfo>? = nil; var result = getaddrinfo(nil, "0", &hints, &addressInfo); if result != 0 { //print("Error getting address info: \(errno)") close(socketFD); return port; } result = Darwin.bind(socketFD, addressInfo!.pointee.ai_addr, socklen_t(addressInfo!.pointee.ai_addrlen)); if result == -1 { //print("Error binding socket to an address: \(errno)") close(socketFD); return port; } result = Darwin.listen(socketFD, 1); if result == -1 { //print("Error setting socket to listen: \(errno)") close(socketFD); return port; } var addr_in = sockaddr_in(); addr_in.sin_len = UInt8(MemoryLayout.size(ofValue: addr_in)); addr_in.sin_family = sa_family_t(AF_INET); var len = socklen_t(addr_in.sin_len); result = withUnsafeMutablePointer(to: &addr_in, { $0.withMemoryRebound(to: sockaddr.self, capacity: 1) { return Darwin.getsockname(socketFD, $0, &len); } }); if result == 0 { port = addr_in.sin_port; } Darwin.shutdown(socketFD, SHUT_RDWR); close(socketFD); return port; }
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I have tried with GCDAsyncUdpSocket ( https://github.com/robbiehanson/CocoaAsyncSocket ) haven't received any callbacks. var ip: String = "192.168.0.19" var port: UInt16 = 137 let broadcastData: Data = "Hi".data(using: .utf8)! var udpSocket : GCDAsyncUdpSocket! func broadCast(){ udpSocket = GCDAsyncUdpSocket(delegate: self, delegateQueue: .main) do { port = findFreePort() try udpSocket.bind(toPort: port) print("\nBind port \(port)") try udpSocket.enableReusePort(true) try udpSocket.enableBroadcast(true) print("Enable broadcast") try udpSocket.beginReceiving() print("Begin receiving") udpSocket.send(broadcastData, toHost: ip, port: port, withTimeout: -1, tag: 0) print("Send \(String(data: broadcastData, encoding: .utf8)!) to host \(ip) on port \(port)") } catch { print("udp broadcast error") } } func udpSocket(_ sock: GCDAsyncUdpSocket, didNotConnect error: Error?) { print("didNotConnect") } func udpSocketDidClose(_ sock: GCDAsyncUdpSocket, withError error: Error?) { print("udpSocketDidClose") } func udpSocket(_ sock: GCDAsyncUdpSocket, didConnectToAddress address: Data) { print("didConnectToAddress") } func udpSocket(_ sock: GCDAsyncUdpSocket, didSendDataWithTag tag: Int) { print("didSendDataWithTag") } func udpSocket(_ sock: GCDAsyncUdpSocket, didNotSendDataWithTag tag: Int, dueToError error: Error?) { print("didNotSendDataWithTag") } func udpSocket(_ sock: GCDAsyncUdpSocket, didReceive data: Data, fromAddress address: Data, withFilterContext filterContext: Any?) { print("didReceive data \(data)") print("fromAddress data \(address)") var host: NSString? = "" var port: UInt16 = 0 GCDAsyncUdpSocket.getHost(&host, port: &port, fromAddress: address) print("host \(host ?? "---")") print("port \(port)") print("address \(address)") }