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4 Replies
I think this issue is affecting the GitHub Actions runners as well. The iOS 17 simulators are unusable now; it's a huge pain as it likely means downgrading our validation pipelines back to Xcode 14.
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56 Replies
I'm wondering if it's possible to login an Xcode AppleID account on the CI machine using an app-specific password, then rely on xcodebuild to use that account behind the scenes? Has anyone tried this?
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7 Replies
It seems a bit more broken than this. Selecting a previous field which has suggestions then selecting the new password field keeps the autofill bar for the previous field and messes with the keyboard change notifications... Very fun. This reminds me of the mess that is GameplayKit which is mostly dysfunctional and riddled with crashes.
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1 Replies
Finding exactly the same thing and no answers. Everything I am doing with GameplayKit and 3D doesn't seem to work...GKNoise; most API isn't functional... Crashing with documented example code...GKAgent3D lasts for a few run loops then everything goes to NaN for no apparent reason. Tweaking the accelleration to 0 locks the speed in place and the agent comes alive but moves continuously so it is stuck in a single direction.I just don't expect this from Apple.
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20 Replies
Potentially a slightly different problem but if you are using a Swift Package which has previews within it.- The previews must be in the root folder of your sources, e.g. 'Sources/YourFramework/Previews.swift'.- The active target must be an application target.Then the previews magically work.