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Reply to 100% Inappropriate Behavior of a App Reviewer
One addition = said Reviewer basically called me a LIAR when I said my App does not respond to touching the iPad screen. At which point he/she demanded I send them a video of my App working on a real device BECAUSE the Xcode Simulator is no good. I will NOT be called a LIAR. Again, this is Assault in Spades. This Reviewer merits firing without benefits. I am 82 years old. Physically a wreck, but mentally very sharp. This must not stand!
Feb ’23
Reply to Cannot add a iOS Distribution Certificate to my Project or Target?
This is specifically directed to Quinn. It is placed here because of its length ... Success for the iOS Version after “Add for Review”: And for this success, I am totally indebted to Quinn. Not to mention the fact that in the process I learned a boat-load about TVTopShelfImages and other goodies! But, not so successful for the tvOS Version There's always gotta be one "But" After Archiving and trying to upload the tvOS Version to the App Store, I get “Must choose a Build. ??? The response within the Build Section of App Store Connect, talks about “If your app uses encryption” etc. When I uploaded my iOS version, App Store Connect initially gave the identical Build error. However, it gave me the option to select “No Encryption” in a Form. Once I selected that, the Build error for the iOS version went away and the Upload to the App Store was successful. Back to the tvOS Version … App Store Connect did not give me a Form to select “No Encryption”. Unlike the iOS Version, the tvOS did not have a + sign in the Build section. The tvOS shows me this: Nevertheless, the below screen shot of my tvOS .plist file shows NO encryption. SO, I definitely do not know what it is talking about? tvOS .plist file:
Feb ’23
Reply to Moving a SKSpriteNode image in response to a change in its position
The solution to making the SKSpriteNodes, myPaddle + myBall, move was to delete them from my GameScene.sks file so this file would not load them.  But rather, use GameViewController's addGamePiecesToScene() to load them via: set their .zPosition, .size + .position SKScene.addChild(SKSpriteNode!) Once the above code changes were inserted, the two Game Pieces started moving in response to my game controller.
Feb ’23