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Comment on Detecting touching a SKSpriteNode within a touchesBegan event?
Someone else provided this very illuminating comment which you may also find very insightful: "If we set isUserInteractionEnabled = true, the Node, not the Scene, will receive touch events. Therefore, the Scene's touchesBegan method is not called. Instead, the Node's touchesBegan is called. If we set isUserInteractionEnabled = false (default case), the Node will not receive any touch events. So where do the touch events go? = To the parent of the Node = the Scene!
Feb ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
I have come to the conclusion that anytime they offer to credit you for submitting a TSI, the response may not come from DTS. I remember with joy how one Engineer really helped me. (1) He didn’t endlessly barrage me for a skinny project (2) He accepted my full project and never complained. (3) And he took about 12 hours to actually solve my problem (4) ASAMOF he provided me a skinny project (5) And he never offered to credit me for anything.
Feb ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
It is 100% certain that I appreciate your wonderful generosity about crediting my TSI count. Clearly, I won't turn it down .. but this is the 1st of my last 2 challenges that I (we) need to solve before I Archive and submit to your App Store. You will see the very last problem in all its infamy when you Run this App in Xcode - that rotated Train (SKSpriteNode) which is described here: My very last challenge
Feb ’24
Comment on How to prevent initial rotation of a node when following a UIBezierPath?
I am not ignoring you ... I'm just trying to absorb the mountain of information out there on "pivot". Right now, myTrain is a child of my master GameViewController. From what I have learned so far is that this "pivot" in my case is a created intermediate parent between myTrain and the above GameViewController. So, I let this pivot rotate to its heart's content, but its child = myTrain won't pivot because its zRotation = 0. Hopefully this is correct .. but I am not 100% certain ??
Jan ’24