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Hi bg2b, I had the similar issue when generating physicsBody from texture on iOS13. After exploring couple of different ways to overcome this bug I manage to “fix” it the following way: 1. Imported image asset (in my case transparent PNG) into Photoshop 2. Select the “physicsBody” area and fill the section black 3. Save as PNG 4. In Xcode I had to create new Atlas folder and import it into newly created folder 5. Then in code use the newly created image as the input into physicsBody method Not ideal, but in my case where I don’t have many assets < 20 the effort taken to create new images wasn’t bad and temporarily fixed the issue.