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I had the same issue with Safari 14.1.2 on Big Sur 11.5.2. Emptying Caches via the Develop menu solved the problem for me: Preferences > Advanced > Show Develop menu in menu bar Develop > Empty Caches (option+command+E)
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There seems to be an underlying issue that's related to this other issue I've seen with creating SKPhysicsBodies from images in a texture atlas https://forums.developer.apple.com/thread/115152BTW I've been seeing the same issue as you guys and logged feedback about it.There have been various issues with creating SKPhysicsBodies from textures on and off ever since iOS 9. I think that's when they started porting SpriteKit from OpenGL to Metal. After starting out my project with pretty much all of the physics bodies being created from textures, I've been moving towards changing them to be circles or rectangles, and now with this bug replaced the last of them with simple custom polygons. Of course that was okay for me in the context of my project, might not be an option for others. It's a bit frustrating working around features that break with updates.